

I found myself in a jungle mission against an assault lance, complete with a ‘mech I’d never seen before, but which looked rather scary: a Cyclops! The driving rain beat down around me as I crashed through the tropical trees, avoiding caustic spores and enjoying the extra cooling that the torrential rains provided. I restored their abilities as best I could remember, after reading the new descriptions, and then travelled to a new star system. Juggernaut is gone, bulwark is … different … and there are some new names and icons. I was told I had to re-spec my MechWarriors, thanks to the major ability changes in the new version of the game. But it was still fun starting from scratch with a handful of light and medium mechs and some cash.ĭiscarding the career mode for the time being I instead loaded up my post-Restoration campaign mode save, complete with a handful of assault ‘mechs and a dozen or so heavies in storage, with highly skilled MechWarriors to pilot them.

It simply doesn’t make any sense! So from a roleplaying point of view, it really fell flat. Even worse, the NPCs say the same stuff they said in the campaign, even when they’re talking about events that happened in the campaign - events that your new character didn’t experience. But your mercenary crew turns out to be the same crew that featured in the campaign, and you find yourself on the Argo - the recovered high-tech cargo ship from the Restoration campaign. You see, you create a new character and your goal is to take your mercenary crew across the galaxy, fighting, earning C-bills, and increasing your Mercenary Review Board score as high as you can within 1200 days.

I thought the new career mode would be the best of these changes, but I actually found it a little disappointing, mainly for roleplaying reasons. More importantly, though, it adds a trio of new battlemechs, a new biome, new multi-part missions (Flashpoints), and a new game mode complete with a host of options to customise the gameplay to your liking.
BATTLETECH FLASHPOINT PREVIOUS CAREER PATCH
BATTLETECH: Flashpoint doesn’t change the core gameplay, but, coinciding with a major patch to the core game, it does make a few tweaks to a few rules here and there. (Maybe I need to get Yang to add another heatsink in the mechbay?) GameplayīATTLETECH is a turn-based tactical combat game featuring huge bipedal war machines, each kitted out with tons of armour and weapons (literally). It also still runs very hot, even with VSYNC on. These are really minor, though, and after playing so much of the game I barely notice them anymore. Overall the game still looks absolutely beautiful and still suffers from the same small presentation issues it had at the core game’s release, such as mechs occasionally clipping through terrain and a camera that can sometimes get stuck on the terrain when rotating and zooming. Voiced comments from some of your MechWarriors during combat are still hilarious. I didn’t notice any sound or music changes. Out of combat there are fewer changes, the most noticeable probably being the addition of the hiring and target faction reputation gauges to the mission negotiation screens, showing how many points you’ll gain or lose for taking a mission, and with which faction. Icons for some of the abilities have changed, too, which I found a little weird at first, but after an hour or two I was used to them after much longer than that I can’t even remember how the old ones looked! These are a nice addition for anyone learning the mechanics, but also a good notification to an experienced player that one has actually done what one intended. There are a few more informational messages that show up when taking actions or attacking, such as “Cover (Bulwark)”, “Rear Attack”, and “Ignores Guarded”. The combat user interface has changed a little, too, which, together with the core gameplay changes, threw me out a bit at first. The game also adds three new Battlemechs, which all look great - especially the Cyclops when it turns towards you it looks like it’s calculating whether it should shoot you or just squash you flat. I’m either going crazy or I saw a flock of birds fly past as my 100-ton Atlas tromped through their habitat, too! It really does look excellent different to the existing biomes, but consistent with them as well. Here you’ll find a small assortment of tropical flora, hilly terrain, and some great water features, including rain and waterfalls. First is the new jungle biome, which looks even better than most of the game’s other biomes. Presentation is much the same as the original game, though there have been a few additions and modifications.
